#ifndef _PATROL_ENEMY_H
#define _PATROL_ENEMY_H

#include <vector>
#include "Math\Vector3.h"
#include "Enemy.h"
#include "XML\XMLTreeNode.h"

class CPatrolEnemy : public CEnemy
{
public:
	CPatrolEnemy(CXMLTreeNode node);
	~CPatrolEnemy(void);

	void Init();
	void Render();
	void Update();

private:
	std::vector<Vect3f> m_Waypoints;
};

#endif